|By Business Wire||
|August 11, 2014 09:06 AM EDT||
The Khronos™ Group, an open consortium of leading hardware and software companies, today announced growing industry support for the OpenGL® family of 3D standards that are advancing the visual experience for more than two billion mobile devices and PCs sold each year. OpenGL, OpenGL ES™ and WebGL™ are the world’s most widely deployed APIs that between them provide portable access to graphics and compute capabilities across multiple platforms, including Android, iOS, Linux, OS X, Windows and the Web.
OpenGL ES 3.1 Conformant Implementations
In July, the first wave of leading GPU vendors, including ARM, Imagination Technologies, Intel, NVIDIA and Vivante, achieved full conformance with the latest version of OpenGL ES. A conformance submission from Qualcomm is currently under review, with more to follow. The OpenGL ES 3.1 specification was released in March 2014 and provides the most desired features of desktop OpenGL, including GPU Compute shaders, in a standard that is suitable for mobile devices. Khronos launched the OpenGL ES 3.1 Adopters program in June, including a broad set of conformance tests to ensure reliable cross-vendor operation. More information is here: https://www.khronos.org/conformance/adopters/conformant-products#opengles.
Android L uses OpenGL ES 3.1 with AEP
At Google IO in June 2014, Google announced support for OpenGL ES 3.1 in the Android L Developer Preview together with the Android Extension Pack (AEP). AEP is a new set of extensions to OpenGL ES that brings additional desktop-class graphics functionality to Android and enables games to take advantage of tessellation and geometry shaders, and use ASTC texture compression. More information on the functionality of AEP is here: https://www.khronos.org/registry/gles/extensions/ANDROID/ANDROID_extension_pack_es31a.txt.
WebGL brings powerful GPU access to HTML5. As with any Web standard, pervasive availability across many browsers is the key to providing a commercially relevant deployment platform. Today, all mainstream desktop browsers support WebGL, including Chrome, Firefox, Safari and Internet Explorer, and WebGL support is rapidly being deployed to major mobile browsers. WebGL enables a true industry first: the ability to write high-performance 3D applications that run with zero porting effort on every significant desktop and mobile platform: https://www.khronos.org/webgl/.
OpenGL 4.5 Specification Released
Khronos publicly released the OpenGL 4.5 specification today, bringing the very latest functionality to the industry’s most advanced 3D graphics API while maintaining full backwards compatibility, enabling applications to incrementally use new features. The full specification and reference materials are available for immediate download at https://www.opengl.org/registry. New functionality in the core OpenGL 4.5 specification includes:
- Direct State Access (DSA) – object accessors enable state to be queried and modified without binding objects to contexts, for increased application and middleware efficiency and flexibility;
- Flush Control - applications can control flushing of pending commands before context switching – enabling high-performance multithreaded applications;
- Robustness - providing a secure platform for applications such as WebGL browsers, including preventing a GPU reset affecting any other running applications;
- OpenGL ES 3.1 API and shader compatibility – to enable the easy development and execution of the latest OpenGL ES applications on desktop systems;
- DX11 emulation features – for easier porting of applications between OpenGL and Direct3D.
Feedback on any aspect of OpenGL is welcome at the OpenGL forums: https://www.opengl.org/discussion_boards/.
Next Generation OpenGL Initiative - Call for Participation
Khronos announced a call for participation today in a project to define a future open standard for high-efficiency access to graphics and compute on modern GPUs. Key directions for the new ground-up design include explicit application control over GPU and CPU workloads for performance and predictability, a multithreading-friendly API with greatly reduced overhead, a common shader program intermediate language, and a strengthened ecosystem focus that includes rigorous conformance testing. Fast-paced work on detailed proposals and designs are already underway, and any company interested to participate is strongly encouraged to join Khronos for a voice and a vote in the development process: http://www.khronos.org/members/join.
Industry Support for the OpenGL Ecosystem
“OpenGL has played an important role in the growth of mobile, workstation and consumer graphics,” said Raja Koduri, chief technology officer, graphics at AMD. “AMD is tremendously excited to take a contributing role in the Next Generation OpenGL initiative as an evolution of the OpenGL standard aligned with AMD's vision for low-overhead and multi-threaded graphics APIs.”
“The primary mobile computing device for billions of people is ARM-based, and today our OpenGL ES 3.1-conformant ARM Mali GPUs are delivering a world-leading visual experience,” said Jem Davies, vice president of technology, Media Processing Group, ARM. “Mobile APIs must evolve and the Next Generation OpenGL Initiative will enable developers to get even more value from ARM’s energy-efficient technology.”
“We are super excited to contribute and work with the Next Generation OpenGL Initiative, and bring our experience of low-overhead and explicit graphics APIs to build an efficient standard for multiple platforms and vendors in Khronos,” said Johan Andersson, technical director at Frostbite - Electronic Arts. “This work is of critical importance to get the most out of modern GPUs on both mobile and desktop, and to make it easier to develop advanced and efficient 3D applications - enabling us to build amazing future games with Frostbite on all platforms.”
“Khronos plays a key role in driving global industry-wide multimedia standards, relied upon by our thousands of ecosystem partners as they deliver incredible consumer experiences. As a long-time promoter member of Khronos, we’ve ensured that all of our latest PowerVR Series6 GPU cores - from the smallest GX6240 to the high end 192-core GX6650—are designed to be OpenGL ES 3.1, AEP and WebGL capable,” Tony King-Smith, executive vice president of marketing at Imagination. “We welcome the Next Generation OpenGL Initiative, and have committed significant resources to help Khronos ensure that future generations of the OpenGL family of APIs continue to deliver outstanding capabilities for developers across our extensive PowerVR Insider community.”
“The OpenGL API ecosystem is essential in enabling developers to access GPU capabilities across NVIDIA-powered cloud, workstation, gaming, mobile and Web platforms. NVIDIA is also pleased to release beta drivers for the new OpenGL 4.5 today, enabling developers to immediately try this new functionality on NVIDIA desktop GPUs: https://developer.nvidia.com/opengl-driver,” said Neil Trevett, vice president mobile ecosystem at NVIDIA. “We are also strongly committed to driving the Next Generation OpenGL Initiative to rapidly create the open standards that will prevent market fragmentation, and provide a new level of GPU access to developers across the industry.”
“Mobica is proud to be taking part in the process of designing the new API, which will mark a new milestone in the history of 3D Graphics,” said Jim Carroll, CTO of Mobica. “We look forward to providing support to Khronos in the design process and to assisting our customers once the standard is released.”
“Samsung has provided continual improvements in graphics quality and performance through ever-evolving Khronos standards,” said SVP W.S. Lee, head of UX R&D team at Samsung Electronics. “The new features of OpenGL ES 3.1 and AEP offer even richer gaming experiences on Samsung products, and we are excited by the greater graphics efficiency, developer productivity and user experience enhancements that the Next Generation OpenGL Initiative will bring.”
“TransGaming's API portability products support the full range of Desktop OpenGL and OpenGL ES versions to date,” said Gavriel State, founder & CTO at TransGaming. “We are excited about the Next Generation OpenGL initiative as we continue to bridge technology gaps between Direct3D and OpenGL APIs. Our ongoing product development across multiple platforms is enabled by the momentum and unity generated behind this open standard.”
“The OpenGL ecosystem provides the bedrock upon which Unity is building next-generation technology, such as WebGL in Unity 5.0, and full OpenGL ES 3.1 support in the near future,” says Aras Pranckevičius, graphics plumber at Unity. “We are thrilled about contributing to the Next Generation OpenGL Initiative. The collaboration of hardware and software vendors in the design process will grant developers higher control, robustness and efficiency.”
“OpenGL is a critical part of enabling developers to bring the best possible products to customers across a variety of platforms,” said Valve's Gabe Newell. “We are committed to the Next Generation OpenGL initiative and are closely collaborating with Khronos members to create a high-performance rendering interface for SteamOS and future Valve games.”
“Our GC7000 Series with full hardware support of OpenGL ES 3.1, AEP and WebGL have given our ecosystem partners an advanced platform that brings the latest graphics and compute technologies to mobile and consumer devices. These products give developers an advantage in delivering optimized, photorealistic and robust visual experiences and interactive game play,” said Mike Cai, CTO of Vivante. “As a core member of the OpenGL / OpenGL ES working groups, we look forward to contributing to the Next Generation Open GL Initiative and supporting Khronos as they bring their new standard to market.”
OpenGL and OpenGL ES BOF at SIGGRAPH 2014
Attendees at the SIGGRAPH 2014 Conference in Vancouver are invited to the Khronos OpenGL and OpenGL ES BOF at 5-7PM on Wednesday, August 13th at the Marriott Pinnacle Hotel, next to the Vancouver Convention & Exhibition Centre to hear more details around developments in the OpenGL ecosystem. Space is limited and is available on a first-come first served basis. Full details of this and other Khronos developer sessions at: https://www.khronos.org/siggraph14.
About The Khronos Group
The Khronos Group is an industry consortium creating open standards to enable the authoring and acceleration of parallel computing, graphics, vision, sensor processing and dynamic media on a wide variety of platforms and devices. Khronos standards include OpenGL®, OpenGL® ES, WebGL™, OpenCL™, SPIR™, SYCL™, WebCL™, OpenVX™, OpenMAX™, OpenVG™, OpenSL ES™, StreamInput™, COLLADA™, and glTF™. All Khronos members are enabled to contribute to the development of Khronos specifications, are empowered to vote at various stages before public deployment, and are able to accelerate the delivery of their cutting-edge media platforms and applications through early access to specification drafts and conformance tests. More information is available at www.khronos.org.
Khronos, DevU, StreamInput, SPIR, SYCL, WebGL, WebCL, COLLADA, OpenKODE, OpenVG, OpenVX, glTF, OpenSL ES and OpenMAX are trademarks of the Khronos Group Inc. ASTC is a trademark of ARM Holdings PLC, OpenCL is a trademark of Apple Inc. and OpenGL is a registered trademark and the OpenGL ES and OpenGL SC logos are trademarks of Silicon Graphics International used under license by Khronos. All other product names, trademarks, and/or company names are used solely for identification and belong to their respective owners.
SYS-CON Events announced today that Roundee / LinearHub will exhibit at the WebRTC Summit at @ThingsExpo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. LinearHub provides Roundee Service, a smart platform for enterprise video conferencing with enhanced features such as automatic recording and transcription service. Slack users can integrate Roundee to their team via Slack’s App Directory, and '/roundee' command lets your video conference ...
Sep. 28, 2016 05:30 AM EDT Reads: 1,467
In his general session at 18th Cloud Expo, Lee Atchison, Principal Cloud Architect and Advocate at New Relic, discussed cloud as a ‘better data center’ and how it adds new capacity (faster) and improves application availability (redundancy). The cloud is a ‘Dynamic Tool for Dynamic Apps’ and resource allocation is an integral part of your application architecture, so use only the resources you need and allocate /de-allocate resources on the fly.
Sep. 28, 2016 05:15 AM EDT Reads: 2,799
Digital transformation is too big and important for our future success to not understand the rules that apply to it. The first three rules for winning in this age of hyper-digital transformation are: Advantages in speed, analytics and operational tempos must be captured by implementing an optimized information logistics system (OILS) Real-time operational tempos (IT, people and business processes) must be achieved Businesses that can "analyze data and act and with speed" will dominate those t...
Sep. 28, 2016 05:00 AM EDT Reads: 1,201
A strange thing is happening along the way to the Internet of Things, namely far too many devices to work with and manage. It has become clear that we'll need much higher efficiency user experiences that can allow us to more easily and scalably work with the thousands of devices that will soon be in each of our lives. Enter the conversational interface revolution, combining bots we can literally talk with, gesture to, and even direct with our thoughts, with embedded artificial intelligence, wh...
Sep. 28, 2016 05:00 AM EDT Reads: 3,826
SYS-CON Events announced today the Enterprise IoT Bootcamp, being held November 1-2, 2016, in conjunction with 19th Cloud Expo | @ThingsExpo at the Santa Clara Convention Center in Santa Clara, CA. Combined with real-world scenarios and use cases, the Enterprise IoT Bootcamp is not just based on presentations but with hands-on demos and detailed walkthroughs. We will introduce you to a variety of real world use cases prototyped using Arduino, Raspberry Pi, BeagleBone, Spark, and Intel Edison. Y...
Sep. 28, 2016 04:45 AM EDT Reads: 2,988
Fact is, enterprises have significant legacy voice infrastructure that’s costly to replace with pure IP solutions. How can we bring this analog infrastructure into our shiny new cloud applications? There are proven methods to bind both legacy voice applications and traditional PSTN audio into cloud-based applications and services at a carrier scale. Some of the most successful implementations leverage WebRTC, WebSockets, SIP and other open source technologies. In his session at @ThingsExpo, Da...
Sep. 28, 2016 04:30 AM EDT Reads: 1,644
If you’re responsible for an application that depends on the data or functionality of various IoT endpoints – either sensors or devices – your brand reputation depends on the security, reliability, and compliance of its many integrated parts. If your application fails to deliver the expected business results, your customers and partners won't care if that failure stems from the code you developed or from a component that you integrated. What can you do to ensure that the endpoints work as expect...
Sep. 28, 2016 04:30 AM EDT Reads: 1,685
Internet of @ThingsExpo, taking place November 1-3, 2016, at the Santa Clara Convention Center in Santa Clara, CA, is co-located with the 19th International Cloud Expo and will feature technical sessions from a rock star conference faculty and the leading industry players in the world and ThingsExpo Silicon Valley Call for Papers is now open.
Sep. 28, 2016 04:15 AM EDT Reads: 4,606
Cognitive Computing is becoming the foundation for a new generation of solutions that have the potential to transform business. Unlike traditional approaches to building solutions, a cognitive computing approach allows the data to help determine the way applications are designed. This contrasts with conventional software development that begins with defining logic based on the current way a business operates. In her session at 18th Cloud Expo, Judith S. Hurwitz, President and CEO of Hurwitz & ...
Sep. 28, 2016 03:30 AM EDT Reads: 3,121
SYS-CON Events announced today that ReadyTalk, a leading provider of online conferencing and webinar services, has been named Vendor Presentation Sponsor at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. ReadyTalk delivers audio and web conferencing services that inspire collaboration and enable the Future of Work for today’s increasingly digital and mobile workforce. By combining intuitive, innovative tec...
Sep. 28, 2016 03:15 AM EDT Reads: 2,986
There is growing need for data-driven applications and the need for digital platforms to build these apps. In his session at 19th Cloud Expo, Muddu Sudhakar, VP and GM of Security & IoT at Splunk, will cover different PaaS solutions and Big Data platforms that are available to build applications. In addition, AI and machine learning are creating new requirements that developers need in the building of next-gen apps. The next-generation digital platforms have some of the past platform needs a...
Sep. 28, 2016 03:00 AM EDT Reads: 1,834
Almost two-thirds of companies either have or soon will have IoT as the backbone of their business in 2016. However, IoT is far more complex than most firms expected. How can you not get trapped in the pitfalls? In his session at @ThingsExpo, Tony Shan, a renowned visionary and thought leader, will introduce a holistic method of IoTification, which is the process of IoTifying the existing technology and business models to adopt and leverage IoT. He will drill down to the components in this fra...
Sep. 28, 2016 03:00 AM EDT Reads: 1,781
SYS-CON Events announced today that Pulzze Systems will exhibit at the 19th International Cloud Expo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Pulzze Systems, Inc. provides infrastructure products for the Internet of Things to enable any connected device and system to carry out matched operations without programming. For more information, visit http://www.pulzzesystems.com.
Sep. 28, 2016 02:45 AM EDT Reads: 1,886
I'm a lonely sensor. I spend all day telling the world how I'm feeling, but none of the other sensors seem to care. I want to be connected. I want to build relationships with other sensors to be more useful for my human. I want my human to understand that when my friends next door are too hot for a while, I'll soon be flaming. And when all my friends go outside without me, I may be left behind. Don't just log my data; use the relationship graph. In his session at @ThingsExpo, Ryan Boyd, Engi...
Sep. 28, 2016 02:15 AM EDT Reads: 1,349
The Transparent Cloud-computing Consortium (abbreviation: T-Cloud Consortium) will conduct research activities into changes in the computing model as a result of collaboration between "device" and "cloud" and the creation of new value and markets through organic data processing High speed and high quality networks, and dramatic improvements in computer processing capabilities, have greatly changed the nature of applications and made the storing and processing of data on the network commonplace.
Sep. 28, 2016 02:00 AM EDT Reads: 1,145
From wearable activity trackers to fantasy e-sports, data and technology are transforming the way athletes train for the game and fans engage with their teams. In his session at @ThingsExpo, will present key data findings from leading sports organizations San Francisco 49ers, Orlando Magic NBA team. By utilizing data analytics these sports orgs have recognized new revenue streams, doubled its fan base and streamlined costs at its stadiums. John Paul is the CEO and Founder of VenueNext. Prior ...
Sep. 28, 2016 01:45 AM EDT Reads: 3,044
SYS-CON Events announced today that Numerex Corp, a leading provider of managed enterprise solutions enabling the Internet of Things (IoT), will exhibit at the 19th International Cloud Expo | @ThingsExpo, which will take place on November 1–3, 2016, at the Santa Clara Convention Center in Santa Clara, CA. Numerex Corp. (NASDAQ:NMRX) is a leading provider of managed enterprise solutions enabling the Internet of Things (IoT). The Company's solutions produce new revenue streams or create operating...
Sep. 28, 2016 01:30 AM EDT Reads: 2,035
WebRTC adoption has generated a wave of creative uses of communications and collaboration through websites, sales apps, customer care and business applications. As WebRTC has become more mainstream it has evolved to use cases beyond the original peer-to-peer case, which has led to a repeating requirement for interoperability with existing infrastructures. In his session at @ThingsExpo, Graham Holt, Executive Vice President of Daitan Group, will cover implementation examples that have enabled ea...
Sep. 28, 2016 01:00 AM EDT Reads: 1,570
IoT offers a value of almost $4 trillion to the manufacturing industry through platforms that can improve margins, optimize operations & drive high performance work teams. By using IoT technologies as a foundation, manufacturing customers are integrating worker safety with manufacturing systems, driving deep collaboration and utilizing analytics to exponentially increased per-unit margins. However, as Benoit Lheureux, the VP for Research at Gartner points out, “IoT project implementers often ...
Sep. 27, 2016 10:45 PM EDT Reads: 3,431
The Jevons Paradox suggests that when technological advances increase efficiency of a resource, it results in an overall increase in consumption. Writing on the increased use of coal as a result of technological improvements, 19th-century economist William Stanley Jevons found that these improvements led to the development of new ways to utilize coal. In his session at 19th Cloud Expo, Mark Thiele, Chief Strategy Officer for Apcera, will compare the Jevons Paradox to modern-day enterprise IT, e...
Sep. 27, 2016 10:30 PM EDT Reads: 2,208